home *** CD-ROM | disk | FTP | other *** search
Text File | 2003-03-13 | 26.3 KB | 1,214 lines |
-
- ## Assault Rifle ##
-
- [AR_Cross]
- Class=FixedSizeContainer
- Component=AR_Images
- Component=AR_Ring2
- Component=AR_Ring
- Component=AR_Dot
- Component=AR_DotG
- Component=AR_TriBits:90
- Component=AR_TriBits:210
- Component=AR_TriBits:330
- EnabledAccess=GameFlag,bDisplayHud
-
- [AR_Images]
- Class=Image
- Material=UIResT.Crosshairs.AR_Cross
- Image=AR_Dot,16,34,8,8
- Image=AR_DotGlow,0,34,16,16
- Image=AR_Tri,46,0,12,30
- Image=AR_TriGlow,34,0,12,30
- Image=AR_Ring,30,30,34,34
- Image=AR_Ring2,0,0,34,34
- Image=AR_Bracket,0,53,28,11
-
- [AR_Ring]
- Class=ImageComponent
- Image=AR_Ring
- Style=Alpha
- AlphaAccess=Player,GetUIAlpha
- Alignment=HardCenter,HardCenter
-
- [AR_Ring2]
- Class=ImageComponent
- Image=AR_Ring2
- Style=Alpha
- Alpha=55
- Alignment=HardCenter,HardCenter
-
- [AR_Dot]
- Class=ImageComponent
- Image=AR_Dot
- Style=Alpha
- Alignment=HardCenter,HardCenter
-
- [AR_DotGlow]
- Class=ImageComponent
- Image=AR_DotGlow
- Alignment=HardCenter,HardCenter
-
- [AR_DotG]
- Class=MultiStateComponent
- State=None
- State=AR_DotGlow
- Transition=Glow,0,1,0.3,AR_DotGlow
- Transition=UnGlow,1,0,1,AR_DotGlow
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=10
-
- [AR_TriBits]
- Class=FixedSizeContainer
- Component=AR_Bracket
- Component=AR_Tri
- Component=AR_TriG
-
- [AR_TriG]
- Class=MultiStateComponent
- State=NULL
- State=AR_TriGlow
- Transition=Glow,0,1,0.3,AR_TriGlow
- Transition=UnGlow,1,0,1,AR_TriGlow
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=10
-
- [AR_Tri]
- Class=ImageWedge
- Image=AR_Tri
- Style=Alpha
- AlphaAccess=Player,GetUIAlpha
- Radius=-14
- Angle=%0%
- AngleAccess=Owner,GetCrosshairAngle%0%
- Alignment=HardCenter,HardCenter
-
- [AR_TriGlow]
- Class=ImageWedge
- Image=AR_TriGlow
- Style=Alpha
- Radius=-14
- Angle=%0%
- AngleAccess=Owner,GetCrosshairAngle%0%
- Alignment=HardCenter,HardCenter
-
- [AR_Bracket]
- Class=ImageWedge
- Image=AR_Bracket
- Style=Alpha
- AlphaAccess=Player,GetUIAlpha
- Radius=7
- Angle=%0%
- AngleAccess=Owner,GetCrosshairAngle%0%
- Alignment=HardCenter,HardCenter
-
-
- ## Sniper Rifle ##
-
- [SR_Cross]
- Class=ScaleContainer
- RelativeSize=1024,768
- Component=FixedSizeContainer
- Component=SR_Textures
- Component=SR_Dot
- Component=SR_DotG
- Component=SR_BigRing
- Component=SR_Ring
- Component=SR_Prongs
- ;Component=SR_ProngsG
- Component=SR_HolderRotateA
- Component=SR_HolderRotateB
- Component=SR_HolderRotateC
- Component=SR_HolderRotateD
- EnabledAccess=GameFlag,bDisplayHud
-
- [SR_Textures]
- Class=Image
- Material=UIResT.Crosshairs.SR_Cross
- Image=SR_BigRing1,256,0,256,256
- Image=SR_BigRing2,0,0,256,256
- Image=SR_Filler,0,256,256,256
- Image=SR_Ring,256,256,256,64
- Image=SR_Holder,384,320,128,32
- Image=SR_ProngGlow,504,352,8,8
- Image=SR_DotGlow,496,352,8,8
- Image=SR_Prong,489,353,6,6
- Image=SR_Dot,480,352,8,8
-
- [SR_Dot]
- Class=ImageComponent
- Image=SR_Dot
- Alignment=HardCenter,HardCenter
-
- [SR_DotGlow]
- Class=ImageComponent
- Image=SR_DotGlow
- Alignment=HardCenter,HardCenter
-
- [SR_DotG]
- Class=MultiStateComponent
- State=None
- State=SR_DotGlow
- Transition=Glow,0,1,0.3,SR_DotGlow
- Transition=UnGlow,1,0,1,SR_DotGlow
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=10
-
- [SR_HolderRotateA]
- Class=MultiStateComponent
- State=SR_HolderBig:0
- State=SR_HolderSmallA:135
- Transition=Rotate,0,1,0.15,SR_HolderSmallA:0
- Transition=UnRotate,1,0,0.15,SR_HolderSmallA:0
- TweenLocation=false
- TweenAlpha=true
- TweenSize=true
-
- [SR_HolderRotateB]
- Class=MultiStateComponent
- State=SR_HolderBig:180
- State=SR_HolderSmallA:315
- Transition=Rotate,0,1,0.15,SR_HolderSmallA:180
- Transition=UnRotate,1,0,0.15,SR_HolderSmallA:180
- TweenLocation=false
- TweenAlpha=true
- TweenSize=true
-
- [SR_HolderRotateC]
- Class=MultiStateComponent
- State=SR_HolderBig:0
- State=SR_HolderSmall:45
- Transition=Rotate,0,1,0.15,SR_HolderSmallA:0
- Transition=UnRotate,1,0,0.15,SR_HolderSmallA:0
- TweenLocation=false
- TweenAlpha=true
- TweenSize=true
-
- [SR_HolderRotateD]
- Class=MultiStateComponent
- State=SR_HolderBig:180
- State=SR_HolderSmall:225
- Transition=Rotate,0,1,0.15,SR_HolderSmallA:180
- Transition=UnRotate,1,0,0.15,SR_HolderSmallA:180
- TweenLocation=false
- TweenAlpha=true
- TweenSize=true
-
- [SR_HolderBig]
- Class=ImageWedge
- Image=SR_Holder
- Style=Alpha
- AlphaAccess=Player,GetUIAlpha
- Angle=%0%
- Radius=18
- Size=64,16
- Alignment=HardCenter,HardCenter
-
- [SR_HolderSmall]
- Class=ImageWedge
- Image=SR_Holder
- Style=Alpha
- AlphaAccess=Player,GetUIAlpha
- Angle=%0%
- Radius=28
- Alignment=HardCenter,HardCenter
-
- [SR_HolderSmallA]
- Class=ImageWedge
- Image=SR_Holder
- Style=Alpha
- Alpha=64
- Angle=%0%
- Radius=28
- Alignment=HardCenter,HardCenter
-
- [SR_Prongs]
- Class=FixedSizeContainer
- Component=SR_Prong:33/90
- Component=SR_Prong:148/180
- Component=SR_Prong:213/270
- Component=SR_Prong:328/360
-
- [SR_Prong]
- Class=MultiStateComponent
- State=SR_ProngImageSmall:%0%
- State=SR_ProngImageBig:%1%
- Transition=Rotate,0,1,0.3,SR_ProngImageSmall:%0%
- Transition=UnRotate,1,0,0.2,SR_ProngImageSmall:%0%
- TweenSize=true
-
- [SR_ProngImageSmall]
- Class=ImageWedge
- Image=SR_Prong
- Angle=%0%
- Radius=14
- Style=Alpha
- Alpha=96
- Size=2,16
- Alignment=HardCenter,HardCenter
-
- [SR_ProngImageBig]
- Class=ImageWedge
- Image=SR_Prong
- Angle=%0%
- Radius=64
- RadiusAccess=Owner,GetCrosshairRadius
- Style=Alpha
- Alpha=96
- Size=2,128
- Alignment=HardCenter,HardCenter
-
- [SR_ProngsG]
- Class=FixedSizeContainer
- Component=SR_ProngG:45/90
- Component=SR_ProngG:135/180
- Component=SR_ProngG:225/270
- Component=SR_ProngG:315/360
-
- [SR_ProngG]
- Class=MultiStateComponent
- State=SR_ProngGImageSmall:%0%
- State=SR_ProngGImageBig:%1%
- Transition=Rotate,0,1,0.3,SR_ProngGImageSmall:%0%
- Transition=UnRotate,1,0,0.2,SR_ProngGImageSmall:%0%
- TweenSize=true
-
- [SR_ProngGImageSmall]
- Class=ImageWedge
- Image=SR_ProngGlow
- Angle=%0%
- Radius=14
- Style=Alpha
- Size=2,16
- Alignment=HardCenter,HardCenter
- AlphaAccess=exp(Parent.Parent.Parent.SR_DotG.Alpha)
-
- [SR_ProngGImageBig]
- Class=ImageWedge
- Image=SR_ProngGlow
- Angle=%0%
- Radius=64
- RadiusAccess=Owner,GetCrosshairRadius
- Style=Alpha
- Size=2,128
- Alignment=HardCenter,HardCenter
- AlphaAccess=exp(Parent.Parent.Parent.SR_DotG.Alpha)
-
- [SR_Ring]
- Class=MultiStateComponent
- State=NULL
- State=SR_RingSegs
- Transition=Rotate,0,1,0.3,SR_RingSegs
- Transition=UnRotate,1,0,1,SR_RingSegs
- TweenColor=true
- LocationAccess=Owner,GetCrosshairRingLocation
- Alignment=HardCenter,HardCenter
-
- [SR_RingSegs]
- Class=FixedSizeContainer
- Component=SR_RingImage:0
- Component=SR_RingImage:90
- Component=SR_RingImage:180
- Component=SR_RingImage:270
-
- [SR_RingImage]
- Class=ImageWedge
- Image=SR_Ring
- Angle=%0%
- Radius=63
- Style=Alpha
- Alpha=30
-
- [SR_BigRing]
- Class=MultiStateComponent
- State=SR_BigRingPieces:0
- State=SR_BigRingPieces:180
- Transition=Rotate,0,1,0.3,SR_BigRingPieces:0
- Transition=UnRotate,1,0,1,SR_BigRingPieces:0
- TweenAlpha=true
-
- [SR_BigRingPieces]
- Class=FixedSizeContainer
- Component=SR_BigRingImage:1/0/%0%
- Component=SR_BigRingImage:1/24/%0%
- Component=SR_BigRingImage:2/48/%0%
- Component=SR_BigRingImage:1/72/%0%
- Component=SR_BigRingImage:1/96/%0%
- Component=SR_BigRingImage:1/120/%0%
- Component=SR_BigRingImage:2/144/%0%
- Component=SR_BigRingImage:1/168/%0%
- Component=SR_BigRingImage:2/192/%0%
- Component=SR_BigRingImage:1/216/%0%
- Component=SR_BigRingImage:1/240/%0%
- Component=SR_BigRingImage:1/264/%0%
- Component=SR_BigRingImage:2/288/%0%
- Component=SR_BigRingImage:1/312/%0%
- Component=SR_BigRingImage:2/336/%0%
- Component=SR_Filler:37/%0%
- Component=SR_Filler:143/%0%
- Component=SR_Filler:217/%0%
- Component=SR_Filler:323/%0%
-
- [SR_BigRingImage]
- Class=ImageWedge
- Image=SR_BigRing%0%
- Style=Alpha
- Alpha=%2%
- Radius=312
- Angle=%1%
- AngleAccess=Owner,GetCrosshairAngle%1%
- Alignment=HardCenter,HardCenter
-
- [SR_Filler]
- Class=ImageWedge
- Image=SR_Filler
- Style=Alpha
- Alpha=%1%
- Radius=-788
- Angle=%0%
- Alignment=HardCenter,HardCenter
-
-
- ## Pistol ##
-
- [Pistol_Cross]
- Class=FixedSizeContainer
- Component=Pistol_Textures
- Component=Pistol_RingSeg:45
- Component=Pistol_RingSeg:135
- Component=Pistol_RingSeg:225
- Component=Pistol_RingSeg:315
- Component=Pistol_Piece:Image/Dot
- Component=Pistol_Piece:Wedge/Tri/0
- Component=Pistol_Piece:Wedge/Tri/90
- Component=Pistol_Piece:Wedge/Tri/180
- Component=Pistol_Piece:Wedge/Tri/270
- Alignment=HardCenter,HardCenter
- EnabledAccess=GameFlag,bDisplayHud
-
- [Pistol_Textures]
- Class=Image
- Material=UIResT.Crosshairs.P_Cross
- Image=Pistol_tri,1,1,6,7
- Image=Pistol_triglow,22,1,8,9
- Image=Pistol_ring,11,24,10,4
- Image=Pistol_dot,4,12,8,8
- Image=Pistol_dotglow,19,12,8,8
-
- [Pistol_Piece]
- Class=FixedSizeContainer
- Component=Pistol_Fade:%0%/%1%Glow/%2%
- Component=Pistol_%0%:%1%/128/128/255/128/%2%
-
- [Pistol_Fade]
- Class=MultiStateComponent
- State=Pistol_%0%:%1%/128/128/255/0/%2%
- State=Pistol_%0%:%1%/128/255/128/128/%2%
- State=Pistol_%0%:%1%/255/128/128/0/%2%
- State=Pistol_%0%:%1%/255/128/128/128/%2%
- Transition=Glow,0,1,0.3,Pistol_%0%:%1%/0/0/0/0/%2%
- Transition=UnGlow,1,0,1,Pistol_%0%:%1%/0/0/0/0/%2%
- Transition=GlowEnemy,2,3,0.3,Pistol_%0%:%1%/0/0/0/0/%2%
- Transition=UnGlowEnemy,3,2,1,Pistol_%0%:%1%/0/0/0/0/%2%
- TweenColor=true
-
- [Pistol_Image]
- Class=ImageComponent
- Image=Pistol_%0%
- Color=%1%,%2%,%3%,%4%
- Alignment=HardCenter,HardCenter
-
- [Pistol_Wedge]
- Class=ImageWedge
- Image=Pistol_%0%
- Color=%1%,%2%,%3%,%4%
- Radius=2
- Angle=%5%
-
- [Pistol_RingSeg]
- Class=MultiStateComponent
- State=Pistol_RingWedge:80/%0%
- State=Pistol_RingWedge:0/%0%
- Transition=RingUnGlow,0,1,1.5,Pistol_RingWedge:0/%0%
- Transition=RingGlow,1,0,0.1,Pistol_RingWedge:0/%0%
- TriggerEvent=0,1,Event,RingGlow
- TweenAlpha=True
-
- [Pistol_RingWedge]
- Class=ImageWedge
- Image=Pistol_Ring
- Color=128,128,255
- Alpha=%0%
- Radius=2
- Angle=%1%
-
-
- ## RocketLauncher ##
-
- [RL_Cross]
- Class=FixedSizeContainer
- Component=RL_Textures
- Component=RL_Frame
- Component=RL_Corner:01
- Component=RL_Corner:02
- Component=RL_Corner:03
- Component=RL_Corner:04
- EnabledAccess=GameFlag,bDisplayHud
-
- [RL_Textures]
- Class=Image
- Material=UIResT.Crosshairs.RL_Cross
- Image=RL_Frame,0,0,64,48
- Image=RL_B01,40,48,24,16
- Image=RL_B02,64,48,-24,16
- Image=RL_B03,64,64,-24,-16
- Image=RL_B04,40,64,24,-16
- Image=RL_C01,0,48,16,16
- Image=RL_C02,16,48,-16,16
- Image=RL_C03,16,64,-16,-16
- Image=RL_C04,0,64,16,-16
- Image=RL_D01,16,48,24,16
- Image=RL_D02,40,48,-24,16
- Image=RL_D03,40,64,-24,-16
- Image=RL_D04,16,64,24,-16
-
- [RL_Frame]
- Class=ImageComponent
- Image=RL_Frame
- AlphaAccess=Player,GetUIAlpha
- Alignment=HardCenter,HardCenter
-
- [RL_Corner]
- Class=FixedSizeContainer
- Component=RL_CornerImage:C/%0%/60
- Component=RL_Glows:%0%
-
- [RL_Glows]
- Class=MultiStateComponent
- State=RL_DefaultGlow:%0%
- State=RL_CornerImage:D/%0%/255
- State=RL_CornerImage:B/%0%/255
- Transition=RL_Default,0,0,0,None
- Transition=RL_Fire,1,1,0,None
- Transition=RL_AltFire,2,2,0,None
- TweenLocation=false
-
- [RL_DefaultGlow]
- Class=FixedSizeContainer
- Component=RL_Glow:D/%0%/128
- Component=RL_Glow:B/%0%/128
-
- [RL_Glow]
- Class=MultiStateComponent
- State=None
- State=RL_CornerImage:%0%/%1%/%2%
- Transition=Glow,0,1,0.3,RL_CornerImage:%0%/%1%/0
- Transition=UnGlow,1,0,1,RL_CornerImage:%0%/%1%/0
- TweenLocation=false
- TweenAlpha=true
-
- [RL_CornerImage]
- Class=ImageComponent
- Image=RL_%0%%1%
- Alpha=%2%
- Alignment=HardCenter,HardCenter
- LocationAccess=Owner,GetRocketLocation%1%
-
- ## Shotgun ##
-
- [S_Cross]
- Class=FixedSizeContainer
- Component=S_Textures
- Component=S_Ring
- Component=S_Tri:45
- Component=S_Tri:135
- Component=S_Tri:-45
- Component=S_Tri:-135
- Component=S_TriGlow:45
- Component=S_TriGlow:135
- Component=S_TriGlow:-45
- Component=S_TriGlow:-135
- EnabledAccess=GameFlag,bDisplayHud
-
- [S_Textures]
- Class=FixedSizeContainer
- Component=Image
- Material=UIResT.Crosshairs.S_Ring
- FullImage=S_Ring
- Component=Image
- Material=UIResT.Crosshairs.S_Tri
- FullImage=S_Tri
- Component=Image
- Material=UIResT.Crosshairs.S_TriGlow
- FullImage=S_TriGlow
-
- [S_Ring]
- Class=ImageComponent
- Image=S_Ring
- Style=Alpha
- AlphaAccess=Player,GetUIAlpha
- Alignment=HardCenter,HardCenter
-
- [S_Tri]
- Class=MultiStateComponent
- State=S_TriWedge:%0%/6
- State=S_TriWedge:%0%/2
- Transition=Glow,0,1,0.3,S_TriWedge:%0%/0
- Transition=UnGlow,1,0,1,S_TriWedge:%0%/0
- TweenLocation=false
-
- [S_TriWedge]
- Class=ImageWedge
- Image=S_Tri
- Style=Alpha
- AlphaAccess=Player,GetUIAlpha
- Radius=%1%
- Angle=%0%
- Alignment=HardCenter,HardCenter
-
- [S_TriGlow]
- Class=MultiStateComponent
- State=S_TriGlowWedge:%0%/6/0
- State=S_TriGlowWedge:%0%/2/255
- Transition=Glow,0,1,0.3,S_TriGlowWedge:%0%/0
- Transition=UnGlow,1,0,1,S_TriGlowWedge:%0%/0
- TweenLocation=false
- TweenAlpha=true
-
- [S_TriGlowWedge]
- Class=ImageWedge
- Image=S_TriGlow
- Style=Alpha
- Alpha=%2%
- Radius=%1%
- Angle=%0%
- Alignment=HardCenter,HardCenter
-
-
- ## Dispersion ##
-
- [DP_Cross]
- Class=FixedSizeContainer
- Component=DP_Textures
- Component=DP_Frame
- Component=DP_BlueFade
- Component=DP_Image:Cross
- Component=DP_Glow
- Component=DP_Charge
- Component=DP_FireEnds
- EnabledAccess=GameFlag,bDisplayHud
-
- [DP_Textures]
- Class=FixedSizeContainer
- Component=Image
- Material=UIResT.Crosshairs.DP_Cross1
- Image=DP_Frame,0,0,64,64
- Image=DP_BlueBack,64,0,64,64
- Image=DP_Cross,0,64,64,64
- Image=DP_CrossGlow,64,64,64,64
- Component=Image
- Material=UIResT.Crosshairs.DP_Cross2
- Image=DP_Charge,0,0,64,64
- Image=DP_FireEnds,64,0,64,64
-
- [DP_BlueFade]
- Class=MultiStateComponent
- State=DP_Blue
- State=None
- Transition=DP_Fire,1,0,1,DP_Blue
- TweenLocation=false
- TweenAlpha=true
-
- [DP_Blue]
- Class=ImageComponent
- Image=DP_BlueBack
- Style=Alpha
- Alignment=HardCenter,HardCenter
- Alpha=60
-
- [DP_Charge]
- Class=ImageComponent
- Image=DP_Charge
- Style=Alpha
- Align=HardCenter,HardCenter
- AlphaAccess=Owner,GetAltEnergyPct
- EnabledAccess=Owner,IsAltCharging
-
- [DP_Glow]
- Class=MultiStateComponent
- State=None
- State=DP_Image:CrossGlow
- Transition=Glow,0,1,0.3,DP_Image:CrossGlow
- Transition=UnGlow,1,0,1,DP_Image:CrossGlow
- Transition=GlowEnemy,0,1,0.3,DP_Image:CrossGlow
- Transition=UnGlowEnemy,1,0,1,DP_Image:CrossGlow
- TweenLocation=false
- TweenColor=false
- TweenAlpha=true
- DrawOrder=10
-
- [DP_FireEnds]
- Class=MultiStateComponent
- State=None
- State=DP_Image:FireEnds
- Transition=DP_Charged,0,1,0,None
- Transition=DP_AltFire,1,0,2,DP_Image:FireEnds
- TweenLocation=false
- TweenColor=false
- TweenAlpha=true
-
- [DP_Image]
- Class=ImageComponent
- Image=DP_%0%
- Style=Alpha
- Alignment=HardCenter,HardCenter
-
- [DP_Frame]
- Class=ImageComponent
- Image=DP_Frame
- Style=Alpha
- Alignment=HardCenter,HardCenter
- AlphaAccess=Player,GetUIAlpha
- DrawOrder=10
-
-
- ## Energy Rifle ##
-
- [ER_Cross]
- Class=FixedSizeContainer
- Component=ER_Textures
- Component=ER_WingB:L/-120/-16/-6/-80/-14/-4
- Component=ER_WingB:R/-60/16/-6/-100/14/-4
- Component=ER_WingB:L/60/16/6/100/14/4
- Component=ER_WingB:R/120/-16/6/80/-14/4
- Component=ER_WingA:L/-120/-16/-6/-80/-14/-4
- Component=ER_WingA:R/-60/16/-6/-100/14/-4
- Component=ER_WingA:L/60/16/6/100/14/4
- Component=ER_WingA:R/120/-16/6/80/-14/4
- Component=ER_Image:Center
- EnabledAccess=GameFlag,bDisplayHud
-
- [ER_Textures]
- Class=Image
- Material=UIResT.Crosshairs.ER_Cross
- Image=ER_Center,2,1,44,14
- Image=ER_WingFrameR,3,15,30,22
- Image=ER_WingFrameL,33,15,-30,22
- Image=ER_WingGlowR,34,15,30,22
- Image=ER_WingGlowL,64,15,-30,22
- Image=ER_WingFillR,3,37,30,22
- Image=ER_WingFillL,33,37,-30,22
- Image=ER_Dot,35,51,8,8
- Image=ER_DotGlow,51,51,8,8
-
- [ER_WingA]
- Class=MultiStateComponent
- State=ER_Wing:Frame%0%/%1%/%2%/%3%
- State=ER_Wing:Frame%0%/%4%/%5%/%6%
- Transition=ER_Fire,0,1,0.25,ER_Wing:Frame%0%/0/0/0
- Transition=ER_UnFire,1,0,2,ER_Wing:Frame%0%/0/0/0
- Transition=ER_AltFire,0,1,0.25,ER_Wing:Frame%0%/0/0/0
- Transition=ER_AltUnFire,1,0,3,ER_Wing:Frame%0%/0/0/0
- TriggerEvent=2,0.0,Event,Glow
- TriggerEvent=2,1.0,Event,UnGlow
- TriggerEvent=2,1.0,Event,ER_AltUnFire
- TweenLocation=true
-
- [ER_WingB]
- Class=MultiStateComponent
- State=ER_Wing:Fill%0%/%1%/%2%/%3%
- State=ER_Wing:Glow%0%/%4%/%5%/%6%
- Transition=ER_Fire,0,1,0.25,ER_Wing:Glow%0%/0/0/0
- Transition=ER_UnFire,1,0,2,ER_Wing:Fill%0%/0/0/0
- Transition=ER_AltFire,0,1,0.25,ER_Wing:Glow%0%/0/0/0
- Transition=ER_AltUnFire,1,0,3,ER_Wing:Fill%0%/0/0/0
- TweenLocation=true
-
- [ER_Wing]
- Class=ImageWedge
- Image=ER_Wing%0%
- Style=Alpha
- Alignment=HardCenter,HardCenter
- Radius=-8
- Angle=%1%
- Location=%2%,%3%
-
- [ER_Image]
- Class=ImageComponent
- Image=ER_%0%
- Alignment=HardCenter,HardCenter
-
- ## Grenade Launcher ##
-
- [GL_Cross]
- Class=FixedSizeContainer
- Component=GL_Textures
- Component=GL_FrameImage
- Component=GL_BackImage
- Component=GL_CogImage
- Component=GL_Glow
- Component=GL_Gem:A/136/0/145/239/0/255
- Component=GL_Gem:B/84/145/0/147/255/0
- Component=GL_Gem:C/145/0/0/255/0/0
- Component=GL_Gem:D/145/99/0/255/174/0
- Component=GL_Gem:E/109/109/109/255/255/255
- Component=GL_Gem:F/0/91/145/0/160/255
- Component=GL_Label
- EnabledAccess=GameFlag,bDisplayHud
-
- [GL_Textures]
- Class=Image
- Material=UIResT.Crosshairs.GL_Cross
- Image=GL_Cog,0,0,42,42
- Image=GL_Frame,72,80,56,48
- Image=GL_Glow,0,64,64,64
- Image=GL_Back,64,0,64,74
- Image=GL_Empty,0,48,16,16
- Image=GL_Gem,16,48,16,16
- Image=GL_GemGlow,32,48,16,16
-
- [GL_Label]
- Class=Label
- Font=HUD_Fonts.Micro12
- Color=WHITE
- Alpha=120
- Align=HardCenter,HardCenter
- Location=2,-28
- Accessor=Owner,GetGrenadeTypeStr
-
- [GL_Gem]
- Class=MultiStateComponent
- State=GL_GemImage:%0%/0/0/0/Gem
- State=GL_GemGlow:%0%/%1%/%2%/%3%/%4%/%5%/%6%
- Transition=GemEnable%0%,0,1,0,None
- Transition=GemDisable%0%,1,0,0,None
- TweenLocation=false
-
- [GL_GemGlow]
- Class=MultiStateComponent
- State=GL_GemImage:%0%/%1%/%2%/%3%/Gem
- State=GL_GemImage:%0%/%4%/%5%/%6%/GemGlow
- Transition=GemGlow%0%,0,1,0,None
- Transition=GemUnGlow%0%,1,0,0,None
- TweenLocation=false
-
- [GL_GemImage]
- Class=ImageWedge
- Image=GL_%4%
- Alignment=HardCenter,HardCenter
- Radius=7
- AngleAccess=Owner,GetGemAngle%0%
- Color=%1%,%2%,%3%,255
-
- [GL_CogImage]
- Class=ImageWedge
- Image=GL_Cog
- Alignment=HardCenter,HardCenter
- Radius=-21
- AngleAccess=Owner,GetCogAngle
- Alpha=90
- DrawOrder=-1
-
- [GL_FrameImage]
- Class=ImageComponent
- Image=GL_Frame
- Alignment=HardCenter,HardCenter
- ;Alpha=120
- AlphaAccess=Player,GetUIAlpha
- DrawOrder=8
-
- [GL_BackImage]
- Class=ImageComponent
- Image=GL_Back
- Alignment=HardCenter,HardCenter
- Alpha=60
- DrawOrder=-1
-
- [GL_Glow]
- Class=MultiStateComponent
- State=None
- State=GL_GlowImage
- Transition=Glow,0,1,0.3,GL_GlowImage
- Transition=UnGlow,1,0,1,GL_GlowImage
- Transition=GlowEnemy,0,1,0.3,GL_GlowImage
- Transition=UnGlowEnemy,1,0,1,GL_GlowImage
- TweenAlpha=true
- DrawOrder=10
-
- [GL_GlowImage]
- Class=ImageComponent
- Image=GL_Glow
- Alignment=HardCenter,HardCenter
- Alpha=180
-
- ## Leaning ##
-
- [LeaningOnOff]
- Class=FixedSizeContainer
- Component=Image
- Material=UIResT.Misc.Lean_LRU
- FullImage=Lean_LRU
- Component=MultiStateComponent
- State=NULL
- State=Leaning
- Transition=Leaning.LeanOn,0,1,0,NULL
- Transition=Leaning.LeanOff,1,0,0,NULL
- Register=Leaning
-
- [Leaning]
- Class=FixedSizeContainer
- Component=LeaningExpand:0/R
- Component=LeaningExpand:90/F
- Component=LeaningExpand:180/L
- Component=LeaningExpand:270/U
-
- [LeaningExpand]
- Class=MultiStateComponent
- State=LeanImage:%0%/16/16/16/128
- State=LeanImage:%0%/128/64/128/64
- State=LeanImage:%0%/16/16/16/0
- Transition=Leaning.Expand%1%,0,1,0.25,LeanImage:%0%/32/32/0/0
- Transition=Leaning.Reset,0,0,0,NULL
- Transition=Leaning.Fade,0,2,1,LeanImage:%0%/16/16/0/0
- TweenColor=True
- TweenSize=True
- TweenAlpha=True
-
- [LeanImage]
- Class=ImageWedge
- Image=Lean_LRU
- Color=%4%,%4%,%4%,%4%
- Alignment=HardCenter,HardCenter
- Angle=%0%
- Size=%1%,%2%
- Radius=%3%
-
- ## XMP Items ##
-
- [XMP_Cross]
- Class=FixedSizeContainer
- Component=XMP_Textures
- Component=ImageComponent
- Image=XMP_Dot
- Align=HardCenter,HardCenter
- Component=MultiStateComponent
- State=None
- State=XMP_DotGlow
- Transition=Glow,0,1,0.3,XMP_DotGlow
- Transition=UnGlow,1,0,1,XMP_DotGlow
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=1
- EnabledAccess=GameFlag,bDisplayHud
-
- [XMP_DotGlow]
- Class=ImageComponent
- Image=XMP_DotGlow
- Align=HardCenter,HardCenter
-
- [XMP_Textures]
- Class=Image
- Material=UIResT.Crosshairs.XMP_Cross
- Image=XMP_Dot,0,0,8,8
- Image=XMP_DotGlow,8,0,8,8
-
- ## LaserRifle ##
-
- [LR_Cross]
- Class=FixedSizeContainer
- Component=LR_Textures
- Component=LR_MovePieces
- Component=ImageComponent
- Image=LR_Dot
- Align=HardCenter,HardCenter
- Component=LR_DotGlow
- EnabledAccess=GameFlag,bDisplayHud
-
- [LR_MovePieces]
- Class=MultiStateComponent
- State=LR_MovePiecesC:14/8/23/9
- State=LR_MovePiecesC:12/14/28/11
- Transition=LR_Pulse,0,1,0.2,LR_MovePiecesC:0/0/0/0
- Transition=LR_Expand,0,1,0.2,LR_MovePiecesC:0/0/0/0
- Transition=LR_Contract,1,0,-0.15,LR_MovePiecesC:0/0/0/0
- TriggerEvent=0,1.0,Event,LR_Contract
- DrawOrder=1
-
- [LR_MovePiecesC]
- Class=FixedSizeContainer
- Component=LR_SmallPieces:%0%/%1%
- Component=LR_LargePieces:%2%/%3%
-
- [LR_LargePieces]
- Class=FixedSizeContainer
- Component=LR_LargePiece:A/-%0%/-%1%/Left/Top
- Component=LR_LargePiece:B/%0%/-%1%/Right/Top
- Component=LR_LargePiece:C/-%0%/%1%/Left/Bottom
- Component=LR_LargePiece:D/%0%/%1%/Right/Bottom
- Align=HardCenter,HardCenter
- DrawOrder=1
-
- [LR_SmallPieces]
- Class=FixedSizeContainer
- Component=LR_SmallPiece:A/-%0%/-%1%/Left/Top
- Component=LR_SmallPiece:B/%0%/-%1%/Right/Top
- Component=LR_SmallPiece:C/-%0%/%1%/Left/Bottom
- Component=LR_SmallPiece:D/%0%/%1%/Right/Bottom
- Align=HardCenter,HardCenter
- DrawOrder=1
-
- [LR_LargePiece]
- Class=ImageComponent
- Image=LR_LargePiece%0%
- Location=%1%,%2%
- Align=%3%,%4%
- AlphaAccess=Player,GetUIAlpha
-
- [LR_SmallPiece]
- Class=ImageComponent
- Image=LR_SmallPiece%0%
- Location=%1%,%2%
- Align=%3%,%4%
- AlphaAccess=Player,GetUIAlpha
-
- [LR_DotGlow]
- Class=MultiStateComponent
- State=None
- State=LR_DotGlowImage
- Transition=Glow,0,1,0.3,LR_DotGlowImage
- Transition=UnGlow,1,0,1,LR_DotGlowImage
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=1
-
- [LR_DotGlowImage]
- Class=ImageComponent
- Image=LR_DotGlow
- Align=HardCenter,HardCenter
-
- [LR_Textures]
- Class=Image
- Material=UIResT.Crosshairs.LR_Cross
- Image=LR_LargePieceA,1,1,17,10
- Image=LR_LargePieceB,18,1,-17,10
- Image=LR_LargePieceC,1,11,17,-10
- Image=LR_LargePieceD,18,11,-17,-10
- Image=LR_SmallPieceA,1,17,12,6
- Image=LR_SmallPieceB,13,17,-12,6
- Image=LR_SmallPieceC,1,23,12,-6
- Image=LR_SmallPieceD,13,23,-12,-6
- Image=LR_Dot,3,31,8,8
- Image=LR_DotGlow,19,31,8,8
-
- ## Singularity Cannon ##
-
- [SC_Cross]
- Class=FixedSizeContainer
- Component=SC_Textures
- Component=MultiStateComponent
- State=None
- State=SC_Pieces:128
- State=SC_Pieces:255
- Transition=Glow,0,1,1.0,SC_Pieces:0
- Transition=UnGlow,1,0,1.0,SC_Pieces:0
- Transition=SC_Fade,2,0,6.0,SC_Pieces:0
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=1
- Component=ImageComponent
- Image=SC_Dot
- Alignment=HardCenter,HardCenter
- Component=MultiStateComponent
- State=None
- State=SC_DotGlow
- Transition=Glow,0,1,0.3,SC_DotGlow
- Transition=UnGlow,1,0,1,SC_DotGlow
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=1
- EnabledAccess=GameFlag,bDisplayHud
-
- [SC_DotGlow]
- Class=ImageComponent
- Image=SC_DotGlow
- Align=HardCenter,HardCenter
-
- [SC_Pieces]
- Class=ScaleContainer
- RelativeSize=640,480
- Component=FixedSizeContainer
- Align=HardCenter,HardCenter
- Size=640,480
- Component=ImageComponent
- Image=SC_PieceA
- Align=Center,Bottom
- Component=ImageComponent
- Image=SC_PieceB
- Align=Left,Bottom
- Component=ImageComponent
- Image=SC_PieceC
- Align=Left,Center
- Component=ImageComponent
- Image=SC_PieceD
- Align=Left,Top
- Component=ImageComponent
- Image=SC_PieceE
- Align=Center,Top
- Component=ImageComponent
- Image=SC_PieceF
- Align=Right,Top
- Component=ImageComponent
- Image=SC_PieceG
- Align=Right,Center
- Alpha=%0%
-
- [SC_Textures]
- Class=Image
- Material=UIResT.Crosshairs.SC_Cross
- Image=SC_PieceA,257,421,171,91
- Image=SC_PieceB,2,407,176,105
- Image=SC_PieceC,2,236,114,165
- Image=SC_PieceD,2,3,96,176
- Image=SC_PieceE,96,3,215,116
- Image=SC_PieceF,321,4,191,110
- Image=SC_PieceG,365,207,147,159
- Image=SC_Dot,496,504,8,8
- Image=SC_DotGlow,504,504,8,8
-
- ## Leech Gun ##
-
- [LG_Cross]
- Class=FixedSizeContainer
- Component=LG_Textures
- Component=ImageComponent
- Image=LG_Dot
- Align=HardCenter,HardCenter
- Component=ImageComponent
- Image=LG_Ring
- Align=HardCenter,HardCenter
- Component=MultiStateComponent
- State=None
- State=LG_RingGlow
- Transition=Glow,0,1,0.3,LG_RingGlow
- Transition=UnGlow,1,0,1,LG_RingGlow
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=1
- EnabledAccess=GameFlag,bDisplayHud
-
- [LG_RingGlow]
- Class=ImageComponent
- Image=LG_RingGlow
- Align=HardCenter,HardCenter
-
- [LG_Textures]
- Class=Image
- Material=UIResT.Crosshairs.LG_Cross
- Image=LG_Ring,63,2,44,38
- Image=LG_RingGlow,0,1,47,40
- Image=LG_Dot,50,1,8,8
-
- ## Flamethrower ##
-
- [FT_Cross]
- Class=FixedSizeContainer
- Component=FT_Textures
- Component=ImageComponent
- Image=FT_Dot
- X=8
- Align=HardCenter,HardCenter
- Component=ImageComponent
- Image=FT_Dot
- X=-8
- Align=HardCenter,HardCenter
- Component=FT_Piece:A/Left/Top
- Component=FT_Piece:B/Right/Top
- Component=FT_Piece:C/Left/Bottom
- Component=FT_Piece:D/Right/Bottom
- Align=HardCenter,HardCenter
- EnabledAccess=GameFlag,bDisplayHud
-
- [FT_Piece]
- Class=FixedSizeContainer
- Component=ImageComponent
- Image=FT_Bracket%0%
- Component=MultiStateComponent
- State=None
- State=FT_BracketGlow
- Transition=Glow,0,1,0.3,FT_BracketGlow:%0%
- Transition=UnGlow,1,0,1,FT_BracketGlow:%0%
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=1
- LocationAccess=Owner,GetCrossPos%0%
- Size=15,15
- Align=%1%,%2%
-
- [FT_BracketGlow]
- Class=ImageComponent
- Image=FT_BracketGlow%0%
-
- [FT_Textures]
- Class=Image
- Material=UIResT.Crosshairs.FT_Cross
- Image=FT_BracketA,6,5,15,15
- Image=FT_BracketB,21,5,-15,15
- Image=FT_BracketC,6,20,15,-15
- Image=FT_BracketD,21,20,-15,-15
- Image=FT_BracketGlowA,27,6,16,16
- Image=FT_BracketGlowB,42,6,-16,16
- Image=FT_BracketGlowC,27,21,16,-16
- Image=FT_BracketGlowD,42,21,-16,-16
- Image=FT_Dot,49,12,8,8
-
- ## Takkra ##
-
- [Takkra_Cross]
- Class=FixedSizeContainer
- Component=Takkra_Textures
- Component=ImageComponent
- Image=Takkra_Dot
- Align=HardCenter,HardCenter
- Component=Takkra_Piece:A/Left/Top
- Component=Takkra_Piece:B/Right/Top
- Component=Takkra_Piece:C/Left/Bottom
- Component=Takkra_Piece:D/Right/Bottom
- EnabledAccess=GameFlag,bDisplayHud
-
- [Takkra_Piece]
- Class=FixedSizeContainer
- Component=ImageComponent
- Image=Takkra_Bracket%0%
- Component=MultiStateComponent
- State=None
- State=Takkra_BracketGlow
- Transition=Glow,0,1,0.3,Takkra_BracketGlow:%0%
- Transition=UnGlow,1,0,1,Takkra_BracketGlow:%0%
- TweenLocation=false
- TweenAlpha=true
- DrawOrder=1
- LocationAccess=Owner,GetCrossPos%0%
- Size=15,15
- Align=%1%,%2%
-
- [Takkra_BracketGlow]
- Class=ImageComponent
- Image=Takkra_BracketGlow%0%
-
- [Takkra_Textures]
- Class=Image
- Material=UIResT.Crosshairs.Takkra_Cross
- Image=Takkra_BracketA,6,5,15,15
- Image=Takkra_BracketB,21,5,-15,15
- Image=Takkra_BracketC,6,20,15,-15
- Image=Takkra_BracketD,21,20,-15,-15
- Image=Takkra_BracketGlowA,27,6,16,16
- Image=Takkra_BracketGlowB,42,6,-16,16
- Image=Takkra_BracketGlowC,27,21,16,-16
- Image=Takkra_BracketGlowD,42,21,-16,-16
- Image=Takkra_Dot,49,12,8,8
-
-